![]() ![]() ![]() It isn’t until you pick up a magic hat upgrade that lets you jump properly that the game slowly starts to open up with creativity. For example, at the very beginning of the game you can’t even jump much at all, only being able to barely get across hazardous pits that are one tile in length. The main objective of the game is to go through each room as you solve puzzles, collect items and find your way to the exit of the multi-floor dungeon! Each room is a mini-challenge of sorts, and like dungeons from older Zelda titles the fun is trying to solve each puzzle while collecting numerous upgrades and items to make said puzzles easier while also opening the door to new ones. Oddly enough, there’s barely any music to speak of in the game, and what’s there is so quiet that it’s incredibly easy to forget about it. Luckily once the intro is over and done with, the majority of the game looks a lot better, even if it’s still fairly basic for a puzzle adventure game, the menus work and the isometric view, while irritating on some screens still fits the tribute portion very well. Seriously, you should see it for yourself. However, the prologue portion that shows off the story is shown with a completely different artstyle, using absolutely hideous 3D models and textures to show off said opening area. ![]() Trying to replicate the exploratory puzzle games of old, Lumo takes place in an isometric dungeon with multiple floors, going for a 3D feel that throws the idea of any sort of cool background out of the window, since during the majority of your adventure you’ll be dealing with each room being placed over a starry background. In this isometric puzzle adventure, you take control of a human who has been transported inside a video game world, as he must gather the abilities he needs to solve every last puzzle and get out of the maze! Thanks to Rising Star Games for the review code Title: LUMO ![]()
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