![]() ![]() Actually I would avoid building a map based on a real location to avoid lawsuits, and copyright infringement. I'm not telling anyone to build a map based on a real location. Shooting incidences can take place anywhere, and are not limited to school districts. More specifically schools, and universities. The scenario needs to appear realistic, and buildings consist of several floors. I didn't have plans to build a realistic map where the bad guys can shoot you out of a window. You will not be able to see the second floor of a building. ![]() The problem with building flat maps with outdoor areas using the Doom Engine. The maps do not start at the 0 elevation point. Upon further inspection, here is what I noticed about the original Doom maps. I didn't know how to form these outdoor areas using the Doom Engine. I know the Doom games consist of outdoor areas. Until I studied the original Doom maps, that is when I realized you are able to build outdoors areas using the Doom Engine. ![]() Every map will only be 1 floor, similar to the Wolfenstein 3D engine. I was under the impression maps made using the Doom Engine will be completely flat. This is a feature that I was not expecting to see supported by the Doom Engine. Geometries can be fine tuned in the Doom Engine. Actually you would not be able to build the car, because the geometries required to build the car will not be supported by the Doom Engine. You cannot build a car that explodes in the Doom Engine. From a modern day perspective, you would ask yourself " how would you be able to decorate a map using the Doom Engine?" There are no geometries that you can destroy in the Doom Engine. This means all objects formed in the Doom Engine will always stand. In the Doom Engine, doors only open either up or down, and you cannot rotate geometries. All geometries formed in the Doom Engine are always connected to either the floor or the ceiling.Īnyone remember the game Half-Life 1998? In Half-Life you will see computer servers blocking entryways, and half opened doors will not be accessible. You will not be able to build tables using the Doom Engine, because you cannot trim geometries. You will be able to climb on any object made in the Doom Engine, because every object will be flat. You cannot build circular shaped overhead arches using the Doom Engine, because of the limitations of the engine. This means you can form overhead arches using the Quake Engine. The Quake Engine will be the full 3D graphics engine, because you will be able to transform the shape of geometries. You cannot compare the Id Tech 1 Engine to the Quake Engine. That maps that are designed using the Eureka Doom Editor are full 3 dimensional maps. After using the Eureka Doom Editor, I was completely wrong. I had the impression the Id Tech 1 Engine was very basic, and didn't use real 3D graphics. The Eureka Doom Editor involves a surprising amount of depth for a graphics engine that is about 27 years old. Coincidentally, the Eureka Doom Editor runs on the Raspberry Pi Zero computer. I would design this Doom map using the Raspberry Pi 3 computer. I would have a download link to a Doom map that I made using the Eureka Doom Editor. The Eureka Doom Editor project was supposed to be completed within 2 weeks. ![]()
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